Loading full dossier
Video overview
Synopsis
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!Akira is beginning a new school year at Kaio Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates. And with the help of upperclassman Yuri Hidaka, Akira finds the confidence to persevere in his hunt to beat Hikaru. Meanwhile, Hikaru is having a hard enough time just trying to find a third teammate to play in the Haze Middle School Go Club. A possible teammate arrives in the form of Yuki Mitani--but will he join their club or continue to swindle old timers for their pocket change?
Contents
Edit book order
Issue data: Grand Comics Database (CC BY-SA 4.0)
Collects:
Raw collects (source data)
Other ways to read these issues
Edit history
Reviews
No reviews yet.
Sign in to write a review.
Sign in to join the conversation.
This thread is locked. New comments and votes are closed.
Discussions are read-only. Reading, reporting and content removal remain available.
No comments yet.
Loading listings…
No listings yet
No one has listed this book for sale or asked for a copy yet. Set the first price — collectors watch new listings here.
Comparable copies suggest around .
Comments
Sign in to join the conversation.
This thread is locked. New comments and votes are closed.
Discussions are read-only. Reading, reporting and content removal remain available.
No comments yet.