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In a post-apocalyptic future, civilisation has rebuilt around a massive forest – will humans be able to avoid making the same mistakes again and live in good intelligence with nature? Part two of two. Count Cocto, injured, is locked inside a regeneration tank. His daughter Blanche, hunted by assassins sent by her own uncle, is trying to hide inside the Animae, the forbidden sectors of the forest. As for Paul Greem, the ranger hired to bring Blanche back to Cocto Citadel, he’s extremely worried by the increasingly hostile nature of the mutating forest. Already faced with conspiracies, betrayals, and disasters, how will Blanche handle the terrible revelation that awaits her?
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Issue data: Grand Comics Database (CC BY-SA 4.0)
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